Recently, Microsoft did away with the dreaded stack rank – the system that forces all performance reviews to a curve with fixed ratios of low, adequate and high performers. However, this may be overkill.
The reason for this is to create an organization wide
standard that brings consistency to the review process across their 100k+
employees. However, it creates perverse incentives where great performers will be paid more to contribute to weak teams than strong ones. Great steadily revert to the mean as they compete to be mediocre +1. Failing teams over reward the
complacent best of the worst.
However, this isn’t the fault of the system – it’s just a
failure of implementation. Here’s how to
get it right:
1. Product P&L
When I was at Microsoft there were about 22 layers of
management between a salesman and an engineer. The only person with true
cross-functional P&L for those two individuals is the CEO (true fact). This prevents any hard accountability from
being enforced. Products need to be
re-structured into independent silos.
The organization needs to be restructured into GM-level accountabilities
directly responsible for revenue. While
this will make collaboration more difficult, it does
prevent dead wood from accumulating and killing
organizations.
2. Trickle-down stack.
A normal distribution can’t be assumed for all of your teams
– simply put there will be good and bad performers. So plan for it.
Each organization with P&L should be fitted to a curve (see below).
Placement on this curve should dictate the skew of the distribution of reviews
given within each team. E.G. If you
crushed it this year – everyone should be able to be rewarded. If you failed, many more of you should get
the axe. This process will quickly
filter people into superstar teams and remove deadwood quickly.
3. Intrepreneurship
As companies grow, they seem to deliberately remove
incentives for employees to make revolutionary breakthroughs. The intent is to avoid destabilizing an
organization. However, the result is
always a stagnant top-heavy organization that is doomed to be overtaken by a
younger rival (see disruptive innovation). In order to steadily create new products, individual
employees needs to have the incentive and resources to break away from existing
product teams to create their own. When engineers only see a ~10% variation in compensation there isn't incentive to do 10x better work or be innovative.